top of page



SnickSnack
This is the base 3D version of the SnickSnack game characters. It is a top down, 2.5D, social game.
I was responsible for making the initial animations of the game, and also developing the rig that was able to put on new clothes, without complications.
The rig is demarcated with limitations for each type of outfit in the game. That way, when a new skinning is needed, just transfer the Weights from the body to the clothes/props, and in most cases, it will work 100% to render it.

Software used:
Blender 3D | Rigging and Animation
bottom of page